вторник, 3 июня 2014 г.

Swift Cheat Sheet

Swift Cheat Sheet

"Hello, world"

println("Hello, world")

Simple values

var myVariable = 42
     myVariable = 50

let myConstant = 42

let implicitInteger = 70

let implicitDouble = 70.0
let explicitDouble: Double = 70

let label = "The width is "
let width = 94
let widthLabel = label + String(width)

Include values in strings:

let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."

Arrays and dictionaries

var shoppingList = ["catfish", "water", "tulips", "blue paint"]
shoppingList[1] = "bottle of water"

var occupations = [
    "Malcolm": "Captain",
    "Kaylee": "Mechanic",
]

occupations["Jayne"] = "Public Relations"

let emptyArray = String[]()
let emptyDictionary = Dictionary<String, Float>()

Control flow

let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
    if score > 50 {
        teamScore += 3
    } else {
        teamScore += 1
    }
}
teamScore

Switches

let vegetable = "red pepper"
switch vegetable {
case "celery":
    let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
    let vegetableComment = "That would make a good tea sandwich."
case let x where x.hasSuffix("pepper"):
    let vegetableComment = "Is it a spicy \(x)?"
default:
    let vegetableComment = "Everything tastes good in soup."
}

For-in

let interestingNumbers = [
    "Prime": [2, 3, 5, 7, 11, 13],
    "Fibonacci": [1, 1, 2, 3, 5, 8],
    "Square": [1, 4, 9, 16, 25],
]
var largest = 0
for (kind, numbers) in interestingNumbers {
    for number in numbers {
        if number > largest {
            largest = number
        }
    }
}
largest

While

var n = 2
while n < 100 {
    n = n * 2
}
n

var m = 2
do {
    m = m * 2
} while m < 100
m

Range

var firstForLoop = 0
for i in 0..3 {
    firstForLoop += i
}
firstForLoop

var secondForLoop = 0
for var i = 0; i < 3; ++i {
    secondForLoop += 1
}
secondForLoop

Functions and Closures

func greet(name: String, day: String) -> String {
    return "Hello \(name), today is \(day)."
}
greet("Bob", "Tuesday")

func getGasPrices() -> (Double, Double, Double) {
    return (3.59, 3.69, 3.79)
}
getGasPrices()

Objects and Classes

class Shape {
    var numberOfSides = 0
    func simpleDescription() -> String {
        return "A shape with \(numberOfSides) sides."
    }
}

var shape = Shape()
shape.numberOfSides = 7
var shapeDescription = shape.simpleDescription()

class NamedShape {
    var numberOfSides: Int = 0
    var name: String
 
    init(name: String) {
        self.name = name
    }
 
    func simpleDescription() -> String {
        return "A shape with \(numberOfSides) sides."
    }
}

Methods

class Square: NamedShape {
    var sideLength: Double
 
    init(sideLength: Double, name: String) {
        self.sideLength = sideLength
        super.init(name: name)
        numberOfSides = 4
    }
 
    func area() ->  Double {
        return sideLength * sideLength
    }
 
    override func simpleDescription() -> String {
        return "A square with sides of length \(sideLength)."
    }
}
let test = Square(sideLength: 5.2, name: "my test square")
test.area()
test.simpleDescription()

Enumeration

enum Rank: Int {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King
    func simpleDescription() -> String {
        switch self {
        case .Ace:
            return "ace"
        case .Jack:
            return "jack"
        case .Queen:
            return "queen"
        case .King:
            return "king"
        default:
            return String(self.toRaw())
        }
    }
}
let ace = Rank.Ace
let aceRawValue = ace.toRaw()

Structure

struct Card {
    var rank: Rank
    var suit: Suit
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()

Protocols and Extensions

protocol ExampleProtocol {
    var simpleDescription: String { get }
    mutating func adjust()
}

Classes, enumerations, and structs can all adopt protocols.

class SimpleClass: ExampleProtocol {
    var simpleDescription: String = "A very simple class."
    var anotherProperty: Int = 69105
    func adjust() {
        simpleDescription += "  Now 100% adjusted."
    }
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription

struct SimpleStructure: ExampleProtocol {
    var simpleDescription: String = "A simple structure"
    mutating func adjust() {
        simpleDescription += " (adjusted)"
    }
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription

Generics

func repeat<ItemType>(item: ItemType, times: Int) -> ItemType[] {
    var result = ItemType[]()
    for i in 0..times {
        result += item
    }
    return result
}
repeat("knock", 4)

Комментариев нет:

Отправить комментарий